![]() I really wanna know what bethesda was on when they decided to implement this idea? Probably day-tripper is my guess. ' Contents 1 Arthropods/Bugs 2 Mammals 2.1 Humanoid 2. For an overview of Fallout: New Vegas content, please refer to ' Portal:Fallout: New Vegas. While I'm aware that there are mods that fix this issue, that's not the point I'm trying to make. For creatures in other Fallout games, please see 'Creature'. Or that you have to swap them back to the weapon they were using because for some stupid fucking reason they decided to bring a pool cue to a Deathclaw fight. And that's not even including the annoyance of having to check on your companion and seeing if they spent all 500 of those shotgun shells I gave them on that radroach I ran past 20 minutes ago. As long as they have 1 bullet of any kind they can fire a weapon infinitely regardless of ammo restrictions. Hell they don't even NEED the right ammo to fire the weapon. ![]() ![]() Why is it I can give a settler a single 5mm round and a FUCKING MINIGUN, and they can shoot that thing forever and ever, same goes for super mutants and raiders. Survival works by setting the game difficulty to 'Very Hard' and then adding an unlisted perk to the player that causes the player to take 2x more damage and deal 1.5x more damage. Not to mention, if you throw in a few modded weapons into that mix, you get some uber bullshit moments as well. Survival maintains the sponginess of enemies by nerfing the amount of damage you deal. Unlimited molotovs and flamer fuel? Yeah, fuck that. I have never seen a more bullshit dungeon in my life. I think I speak for everyone who's played fallout 4 when I say fuck Saugus Ironworks. You know what really pisses me off about fallout 4? Going to a raider, gunner or super mutant dungeon and then getting reamed by them because they almost never have to reload or run out of ammo.
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