![]() ![]() There is a large community at the where players can trade tips, get help, and swap favorite plugins and pilots.Of particular note are two official plug-ins available to registered users which replace Nova 's scenario with those of the first two games, allowing the original and its sequel to be played natively on both Mac OS X and Microsoft Windows. Throughout the course of the game, the player can choose to pilot bigger and better ships - ultimately leading to powerful capital ships with alien technology - that can also carry more cargo, and can also obtain controllable escort ships.Extensibility (plug-ins) Like the other games in the Escape Velocity series, Nova allows registered users to create their own plug-ins which can be used to slightly or drastically change stories and technology, or even completely replace the universe. The Wild Geese storyline can lead to either the Auroran or Pirate storyline.Ships and technology Starting with a simple shuttlecraft, the player obtains new ships, weapons, and other technology, such as cloaking devices, beam weapons, and fighter bays, by purchase or as the result of completing certain missions. The Bounty Hunter storyline can lead to either the Federation, Rebellion, or Auroran storylines. ![]() A single story-line can take anywhere from an hour to several days to play to completion, depending on the player's level of experience and preferred pace. Each story-line forces pilots to align themselves with a particular faction, restricting a player's freedom but giving him access to more powerful ships and technology. Each storyline is a long and involved set of plot-filled missions which are like 'playing' a short story written in. There are many ways to play Nova for example, a starting player seeking funds can become a trader or courier, delivering cargo between worlds become a pirate or bounty hunter, attacking and disabling ships to steal their money, cargo, or the ships themselves become involved in one of the main storylines or even conquer the galaxy by subjugating worlds.Missions, storylines and plot The game has six major storylines that the player can participate in, one for each of the major factions: Federation, Rebellion, Auroran, Polaris, Vell-os, and Pirate.These storylines are the bulk of the game. ![]() The player can also communicate with other ships, obtaining information about supply and demand of commodities on different planets, and can also get missions in this way.On inhabited planets, the player can refuel their ship, find and accept missions, trade commodities, buy ships or ship upgrades, and hire escorts.Įach planet, 'spaceport bar,' and ship or ship upgrade has associated images and descriptions.Main goals The player starts as a freelance space pilot in a shuttlecraft, out to make a penny in the vast and unforgiving galaxy. The player can also use rare wormholes which transport the player's ship to a fairly random star system, or can use a 'hypergate' system to move between certain systems after the Sigma Shipyard mission string has been completed.In space, which in the game is limited to two dimensions, the player controls their spaceship to land on planets, jump into another star system, or engage in combat and board ships. The player's ship usually travels between star systems by 'hyperjumping' by fixed (and to the user, instantaneous) paths to surrounding systems. Each star system is either controlled by a faction and has an evaluation of the player's crimes or contributions to that star system and its faction, or is uninhabited and controlled by no one.
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